The feature draft

The story.

Twenty-nine scenes in four acts, following the 1871 novel from the mine to the forewarning. Each scene shows what happens, how it should look, and who is in it. Nothing here has been filmed.

Act I

Descent

The mine, the chasm, the lamp road, and the household that takes in the stranger.

Scene 1 · INT. MINE — NIGHT

The American narrator joins an engineer exploring a deep mine; the engineer recounts the chasm, unnatural light, and distant voices below.

How it looks

  • Timbered gallery, dripping water, miners' safety lamps, iron rails vanishing into blackness.
  • Two men in Victorian work dress pause at a timbered junction, unease.
  • Narrow cage or bucket shaft.

With: · 10 planned shots

Shot-by-shot breakdown (vault)

Scene 2 · INT. CHASM LEDGE — UNNATURAL DAY

Second descent on ropes; the ledge gives way; the engineer falls dead at the narrator's feet; a colossal Krek emerges from a fissure.

How it looks

  • Jagged charred rock walls widening into a funnel.
  • Far below, orderly gas-lamps like a buried boulevard.
  • Rope and grappling hooks at a treacherous ledge.

With: Krek · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 3 · EXT. SUBTERRANEAN ROAD

The narrator walks the lamplit way alone: cultivated fields of leaden and golden-red growth, naphtha-like pools, fern-trees, distant habitations.

How it looks

  • Wide road under cavern roof without sun.
  • Alien agriculture terraced into impossible geology.
  • Elk-like creature pausing in brush.

With: · 10 planned shots

Shot-by-shot breakdown (vault)

Scene 4 · EXT. ROCK-BUILT HALL

The great Egyptian-like façade hollowed from living rock; a winged humanoid approaches—sphinx-calm face, jewelled tiara, staff of bright metal.

How it looks

  • Colossal columns with fern- and aloe-inspired capitals.
  • Tiny human silhouette before immensity of carved entrance.
  • Face-to-face: red-bronze skin, folded wings as mantle, black brilliant eyes.

With: · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 5 · INT. IMMENSE HALL — VRIL-YA

Automaton glides at a staff's touch; Taee as child with staff; platform lift; Zee's chamber, birdsong, healing breath, trance-language instruction begins.

How it looks

  • Tessellated precious-metal floor, invisible music, mechanical servant like a phantom.
  • Boy and elder winged figures regarding a surface stranger.
  • Luxury chamber with aviary chorus, divans, spars and uncut jewels on walls.

With: Zee, Aph-Lin, Taee · 12 planned shots

Shot-by-shot breakdown (vault)

Scene 6 · INT. RECOVERY ROOM

Zee speaks the narrator's language; metallic lesson sheets; dictionary built from sketches; vril first named as unified natural force.

How it looks

  • Group of serene winged Ana and Gy-ei seated like immortals.
  • Metallic tablets with dual scripts glinting.
  • Close: Zee's finger at narrator's brow.

With: Zee, Aph-Lin · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 7 · INT. ZEE'S CHAMBER / CONVERSATION

Aph-Lin and Zee question the upper world; American democracy satirised; pledge to conceal the surface; vril and weather control hinted.

How it looks

  • Domestic balcony over luminous landscape.
  • Father and daughter in wingless/winged dress.
  • Maps and star-talk dismissed gently.

With: Zee, Aph-Lin · 10 planned shots

Shot-by-shot breakdown (vault)

Scene 8 · INT. SAME — TAEE

Taee visits with rope sketch; Zee forbids his questions; law of the house: no interrogation of the guest's origin.

How it looks

  • Boy with precocious gravity, winged, staff resting.
  • Rope and hooks laid on tessellated floor.
  • Complicity and curiosity restrained.

With: Zee, Taee · 9 planned shots

Shot-by-shot breakdown (vault)

Act II

The Commonwealth

History, law, language, faith, the city, and the staff: how the Vril-ya live.

Scene 9 · INT. GALLERY / LECTURE MODE

Legend of the Ana: upper flood, refuge in caverns, loss of sun; early meat-eating shame; discovery of vril ends war and force-based rule.

How it looks

  • Murals like Cranach gold compartments: ancient battles, then rods of destruction, shattered fortresses.
  • Children at engines in vast factory-hall.
  • Symbolic transition: crowds before Tur.

With: Zee · 14 planned shots

Shot-by-shot breakdown (vault)

Scene 10 · INT. DOMESTIC / PHILOLOGY

Ana and Gy-ei words; female physical and vril superiority; courtship reversed; marriage terms; comic sociology of the sexes below.

How it looks

  • Tall Gy in winged dress beside modest An.
  • Training hall silhouettes.
  • Circlets and staffs as everyday regalia.

With: Zee, Bra, Lo · 12 planned shots

Shot-by-shot breakdown (vault)

Scene 11 · INT. COLLEGE / RELIGION

Faith in All-Good; short public worship; speculative theology abandoned to preserve peace; rewards/punishments vague because crime is absent.

How it looks

  • Small temple exterior refused to narrator.
  • Citizens in quiet procession.
  • Sages' corridor: instruments, models.

With: Zee, College of Sages · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 12 · INT. ARCHIVES — PHILOLOGY

Long comparative lecture on Vril-ya language roots, isolating/inflectional strata, sample declensions, Koom-Posh and Glek-Nas as political vocabulary.

Vault The look notes and shot breakdown for this scene are for supporters.

With: Zee · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 13 · INT. PRIVATE CONVERSATION

Theodicy via universal life-lines; compassion for insects; Agassiz echo; ethics of destruction only when necessary.

How it looks

  • Narrator and Zee on balcony.
  • Gentle handling of small creature.
  • Macro: flower and dew in artificial spectrum.

With: Zee · 10 planned shots

Shot-by-shot breakdown (vault)

Scene 14 · EXT. CITY / COUNTRY

Narrator in Vril dress; city of pyramids and fountains of roseate flame; shops staffed by courteous children; indolent adult philosophers.

How it looks

  • Grand square, College frontage, luminous fountain spray.
  • Terraced gardens on balconies.
  • Country approach: air-boat distant.

With: Aph-Lin · 12 planned shots

Shot-by-shot breakdown (vault)

Scene 15 · INT. MUSEUM — VRIL

Vril staff described; tubes that strike hundreds of miles; obsolete gunpowder war toys; Zee animates machinery at a distance with her rod.

Vault The look notes and shot breakdown for this scene are for supporters.

With: Zee · 13 planned shots

Shot-by-shot breakdown (vault)

Scene 16 · INT. TIMEKEEPING / LONGEVITY

Twenty-hour day divisions; longevity and health; arts decline because passion is gone; music choral and hydraulic.

How it looks

  • Public clocks chiming through lamp-haze.
  • Aerial dance rehearsal silhouettes.
  • Serene faces without wrinkles at age.

With: · 12 planned shots

Shot-by-shot breakdown (vault)

Act III

Peril and Wonder

The hunt, flight, a love that is a danger, and the festival.

Scene 17 · EXT. LAKE / FIELDS

Taee leads narrator as Krek bait; mesmerised obedience on the crag; vril flash annihilates the beast; mercy to stranded fish.

How it looks

  • Lake surface like metal under lamps.
  • Child aloft on wings watching.
  • Aftermath: smoking ash silhouette of colossal beast.

With: Taee, Krek · 14 planned shots

Shot-by-shot breakdown (vault)

Scene 18 · EXT. TRANSIT HUB

Land and air vehicles powered by vril; emigration system; child labour paid into independence; description of shells-as-currency.

How it looks

  • Station yard: carriages and winged boats.
  • Machinery jewelled and practical.
  • Close on fossil-shell coin between child's fingers.

With: Taee · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 19 · EXT. FLIGHT SCHOOL

Wings as mechanical mantles with inflated bladders; narrator's failed flight; Zee catches him; Taee's teasing about marriage wings.

How it looks

  • Narrator tumbling, bruised.
  • Gy soaring beneath to break fall.
  • Quiet moment: Zee's softened voice.

With: Zee, Taee · 12 planned shots

Shot-by-shot breakdown (vault)

Scene 20 · INT. NARRATOR'S QUARTERS

Narrator realises Zee's love is peril; Aph-Lin's warning—yield and become a cinder; advice to claim Zee is ugly; spiritual union offer.

How it looks

  • Rope-less window over abyss of beauty.
  • Kneeling proposal of pure soul-bond.
  • Offer to cleave rock for a hut.

With: Zee · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 21 · INT. FESTIVAL HALL

Great gathering; Zee jealous of Tur's daughter; automata; narrator mediates young lovers Lo and son; Tur arrives.

How it looks

  • Bra coaches Lo to propose.
  • Political danger under silk and music.
  • Zee jealous of Tur's daughter.

With: Zee, Bra, Lo · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 22 · INT. CORRIDOR / AIR-BOAT

Narrator asks to travel; dissecting-knife debate; Zee avoided; escape desire; Aph-Lin's country seat invitation as diversion.

How it looks

  • Sterile gleaming corridor.
  • Distant College doors like court of law.
  • Zee intercepting in flight outside—jealous protection.

With: Zee, Aph-Lin · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 23 · EXT. COUNTRY ESTATE

Living walls of flowering trees and glassy metal infill; naphtha fountain bower; philosophy of wealth as burden; herds and granaries.

Vault The look notes and shot breakdown for this scene are for supporters.

With: Aph-Lin · 10 planned shots

Shot-by-shot breakdown (vault)

Scene 24 · INT. TOWN HOUSE — FUNERAL

Kinsman's recall to All-Good; Birth Song; dissolution machine reduces body to honoured dust in a patera.

How it looks

  • Family circle around bier.
  • Choral hymn without grief.
  • Soft percussion of timepieces.

With: · 10 planned shots

Shot-by-shot breakdown (vault)

Act IV

Ascent

Custom, death, the princess, the order, and the climb home.

Scene 25 · INT. DRAWING ROOM

Debate on burial customs: surface corruption vs dust and token; custom as law; narrator's homesickness sharpens.

How it looks

  • Narrator between cultures.
  • Lamps lowered for silent hours.
  • Close on patera lid engraving: dates lent and recalled.

With: Aph-Lin · 11 planned shots

Shot-by-shot breakdown (vault)

Scene 26 · INT. BANQUET / LITERATURE

Feast for kinsman's festival; literature is dead because peace killed the passions that fed poetry; science for use alone.

How it looks

  • Roof opens for winged dances.
  • Chess-like eight-player game.
  • Children performing archaic drama.

With: Zee, Aph-Lin · 12 planned shots

Shot-by-shot breakdown (vault)

Scene 27 · EXT. STREET — PRINCESS

Taee's sister flirts within Gy law; narrator's vanity castles; Zee abducts him to sleep; warning about Tur if princess loves him.

How it looks

  • Street with courteous Gy cluster.
  • Princess Gy shorter, opal circlet.
  • Naphtha fountain room nearly private.

With: Zee · 13 planned shots

Shot-by-shot breakdown (vault)

Scene 28 · EXT. ROAD TO THE CHASM — NIGHT

Taee leads the narrator toward the sealed breach; the Tur has ordered a painless death; Taee confesses the chasm was closed with vril after the first descent.

Vault The look notes and shot breakdown for this scene are for supporters.

With: Taee · 14 planned shots

Shot-by-shot breakdown (vault)

Scene 29 · INT. NARRATOR QUARTERS / CHASM ASCENT

Zee wakes the narrator in Silent Hours; cleaves a new path with vril; carries him on her wings through darkness to the mine; farewell; he reaches the upper world alone.

Vault The look notes and shot breakdown for this scene are for supporters.

With: Zee · 15 planned shots

Shot-by-shot breakdown (vault)